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Astro Bot Runs Natively on PC Through AnyPS5, With DLSS Frame Generation - TechPowerUp

Astro Bot Runs Natively on PC Through AnyPS5, With DLSS Frame Generation - TechPowerUp

NVIDIA GPUs
14 lis 2026, 00:15Hardware News
Oryginał
1 min read

PlayStation 5 exclusive Astro Bot now runs on Windows with DLSS Super Resolution, Frame Generation, and Reflex support through an unofficial port from GitHub user imnotsharingmyname.

The port technically relinks the PS5 game's x86-64 code into a Windows executable and substitutes native versions of the console's system libraries. A GPU layer borrowed from the KytyPS5 emulator translates graphics work to Vulkan, requiring players to supply their own decrypted dump of version 01.019.000.

Performance Results

Testing on a Ryzen 5 5500, RTX 5060, and 32 GB of RAM at 1440p showed 32-34 FPS in Sky Garden (the heaviest area) and 37-53 FPS elsewhere. Frame Generation boosted performance to around 63 FPS, while 4x Multi Frame Generation reached 124-128 FPS.

The game appears heavily CPU-limited, with approximately 22 ms of each 30 ms frame spent submitting draws on a single thread, meaning resolution reduction offers minimal performance gains.

Requirements and Warnings

Readers who want to try it are advised to stick to the developer's own repository, since fake KytyPS5 and AnyPS5 repos were recently caught spreading malware.

TechPowerUp

Frame Generation requires an RTX 40 card, with 3x and 4x modes needing RTX 50 hardware. Input latency hasn't been measured yet. Similar projects have increased as Sony reduces focus on single-player PC ports.

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